PATCH NOTES NEW FEATURES & CHANGES Added 10 new Expeditions Added Evaluation Expedition for new players New Dangers detected in The Complex Added new Environment Updated Music System Added subtitles To narrative elements Improved Localization system Performed optimizations Updated Vanity Item drop system. Rewards are less repetitive and show available rewards. Updated roaring sounds as waves of enemies spawn Added new Thermal Scope Improved Shooter projectiles Improved Charger enemy visuals Updated Player Heads, including eye movement and blinking Update Glue Tripmine VFX Update Bioscan visuals Improved Steam Desk support Improved Gamepad support Update sprint toggle behaviour Added camera shake for Tripmine explosions When dropping an object, the player now switches to the last weapon they had before picking it up Added 3rd person animation when interacting with the terminal Added text of scree when a checkpoint is being reloaded Player Limbs are now also impacted by friendly fire Player Bots: Will move in faster and more decisively to melee when sneaking fails Improve bots ability to evade projectiles Improve melee to be more flexible and not get interrupted as easily Bots will no longer sneak during enemy waves Added a delay when using Biotracker Added more chatter Graphics: Improved performance by reducing the CPU Culling Workload setting Added Advance Graphic Setting “Shadows Updates Per Frame” Added Graphic Setting “Shadow Quality” Added Graphic Setting “Fog Quality” Changed SSAO to Low/Medium/High Updated the light in the elevator drop cage Updated shell casings to more realistic sizes WEAPON CHANGES Removed: Machine Pistol Sawed-off Shotgun Burst Rifle Scattergun HEL Gun Auto Sentry Added: PDW High Calibre Pistol Precision Rifle HEL Shotgun Shotgun Sentry Tweaked: SMG Slightly increased range Slightly increased damage Carbine Slightly increased range Slighted reduced recoil Increased body shot damage Reduced precision multiplier Sniper Significantly reduced ammo capacity Heavy Assault Rifle Significantly increased recoil Choke Mod Shotgun Slightly increased ammo capacity Revolver Increased damage Reduced recoil Slightly lowered range Machinegun Slightly increased damage Increased magazine size Shotgun Sentry Significantly reduced fire delay Increased scan speed Added Biotracker Symbiosis – More ammo efficient and faster detection for biotracked targets Sniper Sentry Increased rotation speed Added Biotracker Symbiosis BUG FIXES Fixed bug where CFoam usage is inconsistent between host and client Fixed bug where booster effect was not being applied if you placed a sentry then picked it back up again Fixed bug where mines won’t damage a client unless the client is crouching or jumping Fixed bug where overhead Player Info would show ammo info for equipment that has infinite ammo Fixed bug where if you damaged a door yourself, an incorrect voice line would play Fixed bug where an invalidate SNet Replicator Key would cause unintended effects Fixed bug where standing close behind a sentry leads to shot trajectory distortion Fixed bug where an exploding mine at an already destroyed door would play the breaking animation again Fixed bug where downed players would get revived when teleported between dimensions Fixed bug where door flaps on the large security doors would go to a closed state when the door is opened Fixed bug where the status on the Security Doors didn’t update Fixed bug where the Mine Deployer could blin while still attached to the clients’ backpack Fixed bug where the Health Bar could show as yellow and not reset correctly when starting a new expedition Fixed bug where you could interrupt burst firing weapons Fixed bug where consumables sometimes could not be picked up after swapping them Fixed bug where the animation for inserting the Matter Wave Project didn’t always show Fixed bug where Players Bots are unable to revive players if they went down on top of some objects Fixed bug where an Objective Item could become inaccessible if the player that was holding it left the game before a checkpoint was used Now the Objection Item will relocate to the host's feet. Fixed bug where players would stop hearing all audio sounds Fixed bug where doors can be invisible after restoring from Checkpoint Fixed bug where Host will see a friendly fire marker when a Bot shoots a client Fixed bug where closing doors between host and enemy disables combat state Fixed bug where Player bots are unable to pick up items another bot swapped into the boxes/lockers Fixed bug where Objection items could be dropped at non-traversable locations Fixed bug where Plater Bots would move between multiple scans before finishing the one in-progress Fixed bug where the incorrect Objective shadow would show in the Cargo Drop Cage Fixed bug where Terminal passwords would not be reseeded after checkpoint Fixed bug where running and triggering a scout then standing still sometimes didn’t immediately trigger the tendrils Fixed bug where the Spitter could stop working for clients after Checkpoint Fixed bug where Players Bots would thank themselves for giving themselves resources. Thank you. Fixed bug where 3rd person animation for picking up Heavy Objects was incorrect Fixed bug where lock melters would not be removed from the Player Bot backpack after it runs out of uses. Fixed bug where Player Bots would get stuck trying to give itself ammo for inventory item it does not have Fixed bug where the In-Expedition subtitles disappeared after a language change Fixed bug where expedition items could be invisible for drop-in clients before being picked up Fixed bug where Player Bots sometimes wouldn’t have a Melee weapon in their backpack Fixed bug where Player Bots would oscillate in narrow spaces, like bioscans Fixed bug where initial player ammo could be negative Fixed bug where the map would not reset after checkpoint reload Fixed bug where enemies could push other enemies around Fixed bug where single-use mines did not show the placement indicator Fixed bug where a Disinfection Pack could still be used at 0% Fixed bug where Door texts were not showing on the map Fixed bug where Broken Doors were not indicated on the map Fixed bug where Level Geomorphs would not rotate during Level Generation Fixed bug where Clouds would be shaky when moving the camera Fixed bug where the intro menu cognitive scan effect was not playing Fixed bug where enemies would only decompose if you are looking at them Fixed bug where the liquid screen effect wasn’t rendering Fixed bug where the Enemy Population heat didn’t reset between expeditions Fixed bug where the Expedition Popup didn’t have consistent positioning Fixed bug where the text on the Hacking Tool was incorrectly located Fixed bug where fog was not synced for players joining in progress Fixed bug where expedition lock was incorrect for players joining in progress Fixed various Level Designs-related bugs Fixed various Checkpoint related bugs Fixed various Exceptions
June 29, 2022 @ 7:01 am
PATCH NOTES NEW FEATURES & CHANGES Added 10 new Expeditions Added Evaluation Expedition for new players New Dangers detected in The Complex Added new Environment Updated Music System Added subtitles To narrative elements Improved Localization system Performed optimizations Updated Vanity Item drop system. Rewards are less repetitive and show available rewards. Updated roaring sounds as waves of enemies spawn Added new Thermal Scope Improved Shooter projectiles Improved Charger enemy visuals Updated Player Heads, including eye movement and blinking Update Glue Tripmine VFX Update Bioscan visuals Improved Steam Desk support Improved Gamepad support Update sprint toggle behaviour Added camera shake for Tripmine explosions When dropping an object, the player now switches to the last weapon they had before picking it up Added 3rd person animation when interacting with the terminal Added text of scree when a checkpoint is being reloaded Player Limbs are now also impacted by friendly fire Player Bots: Will move in faster and more decisively to melee when sneaking fails Improve bots ability to evade projectiles Improve melee to be more flexible and not get interrupted as easily Bots will no longer sneak during enemy waves Added a delay when using Biotracker Added more chatter Graphics: Improved performance by reducing the CPU Culling Workload setting Added Advance Graphic Setting “Shadows Updates Per Frame” Added Graphic Setting “Shadow Quality” Added Graphic Setting “Fog Quality” Changed SSAO to Low/Medium/High Updated the light in the elevator drop cage Updated shell casings to more realistic sizes WEAPON CHANGES Removed: Machine Pistol Sawed-off Shotgun Burst Rifle Scattergun HEL Gun Auto Sentry Added: PDW High Calibre Pistol Precision Rifle HEL Shotgun Shotgun Sentry Tweaked: SMG Slightly increased range Slightly increased damage Carbine Slightly increased range Slighted reduced recoil Increased body shot damage Reduced precision multiplier Sniper Significantly reduced ammo capacity Heavy Assault Rifle Significantly increased recoil Choke Mod Shotgun Slightly increased ammo capacity Revolver Increased damage Reduced recoil Slightly lowered range Machinegun Slightly increased damage Increased magazine size Shotgun Sentry Significantly reduced fire delay Increased scan speed Added Biotracker Symbiosis – More ammo efficient and faster detection for biotracked targets Sniper Sentry Increased rotation speed Added Biotracker Symbiosis BUG FIXES Fixed bug where CFoam usage is inconsistent between host and client Fixed bug where booster effect was not being applied if you placed a sentry then picked it back up again Fixed bug where mines won’t damage a client unless the client is crouching or jumping Fixed bug where overhead Player Info would show ammo info for equipment that has infinite ammo Fixed bug where if you damaged a door yourself, an incorrect voice line would play Fixed bug where an invalidate SNet Replicator Key would cause unintended effects Fixed bug where standing close behind a sentry leads to shot trajectory distortion Fixed bug where an exploding mine at an already destroyed door would play the breaking animation again Fixed bug where downed players would get revived when teleported between dimensions Fixed bug where door flaps on the large security doors would go to a closed state when the door is opened Fixed bug where the status on the Security Doors didn’t update Fixed bug where the Mine Deployer could blin while still attached to the clients’ backpack Fixed bug where the Health Bar could show as yellow and not reset correctly when starting a new expedition Fixed bug where you could interrupt burst firing weapons Fixed bug where consumables sometimes could not be picked up after swapping them Fixed bug where the animation for inserting the Matter Wave Project didn’t always show Fixed bug where Players Bots are unable to revive players if they went down on top of some objects Fixed bug where an Objective Item could become inaccessible if the player that was holding it left the game before a checkpoint was used Now the Objection Item will relocate to the host's feet. Fixed bug where players would stop hearing all audio sounds Fixed bug where doors can be invisible after restoring from Checkpoint Fixed bug where Host will see a friendly fire marker when a Bot shoots a client Fixed bug where closing doors between host and enemy disables combat state Fixed bug where Player bots are unable to pick up items another bot swapped into the boxes/lockers Fixed bug where Objection items could be dropped at non-traversable locations Fixed bug where Plater Bots would move between multiple scans before finishing the one in-progress Fixed bug where the incorrect Objective shadow would show in the Cargo Drop Cage Fixed bug where Terminal passwords would not be reseeded after checkpoint Fixed bug where running and triggering a scout then standing still sometimes didn’t immediately trigger the tendrils Fixed bug where the Spitter could stop working for clients after Checkpoint Fixed bug where Players Bots would thank themselves for giving themselves resources. Thank you. Fixed bug where 3rd person animation for picking up Heavy Objects was incorrect Fixed bug where lock melters would not be removed from the Player Bot backpack after it runs out of uses. Fixed bug where Player Bots would get stuck trying to give itself ammo for inventory item it does not have Fixed bug where the In-Expedition subtitles disappeared after a language change Fixed bug where expedition items could be invisible for drop-in clients before being picked up Fixed bug where Player Bots sometimes wouldn’t have a Melee weapon in their backpack Fixed bug where Player Bots would oscillate in narrow spaces, like bioscans Fixed bug where initial player ammo could be negative Fixed bug where the map would not reset after checkpoint reload Fixed bug where enemies could push other enemies around Fixed bug where single-use mines did not show the placement indicator Fixed bug where a Disinfection Pack could still be used at 0% Fixed bug where Door texts were not showing on the map Fixed bug where Broken Doors were not indicated on the map Fixed bug where Level Geomorphs would not rotate during Level Generation Fixed bug where Clouds would be shaky when moving the camera Fixed bug where the intro menu cognitive scan effect was not playing Fixed bug where enemies would only decompose if you are looking at them Fixed bug where the liquid screen effect wasn’t rendering Fixed bug where the Enemy Population heat didn’t reset between expeditions Fixed bug where the Expedition Popup didn’t have consistent positioning Fixed bug where the text on the Hacking Tool was incorrectly located Fixed bug where fog was not synced for players joining in progress Fixed bug where expedition lock was incorrect for players joining in progress Fixed various Level Designs-related bugs Fixed various Checkpoint related bugs Fixed various Exceptions