Street Fighter 6 Is Aiming To Redefine The Series With Its New Gameplay Mechanics
The latest reveal trailer for Street Fighter 6 during this week’s PlayStation State of Play event showed off more than just fast punches and a vibrant art style, as Capcom is looking to shake up the series with a few new gameplay ideas.
In a PlayStation Blog update, Capcom explained that it wanted this edition of the long-running fighting game series to appeal to both veterans and newcomers, resulting in a game that the company describes as classic Street Fighter that has been built for the modern era.
On the visual side of the game’s development, the RE Engine–which was previously used to create Resident Evil 7, Resident Evil Village, and Devil May Cry 5–is being used to blend subtle details with colorful splashes of paint and graffiti. This art design is used to complement the personality of the game’s roster, which features several icons as well as new faces.
One of those new faces is Luke, who works as a martial arts instructor for a private military company. His special moves include DDT, a powerful throw activated after the first hit of an Overdrive Flash Knuckle attack, and Fatal Shot, which lets him fire an additional shockwave after an Overdrive Sand Blast.
Street Fighter 6’s new and iconic faces.
The other new face in Street Fighter 6 is Jamie, a peacekeeper from Chinatown who looks up to Street Fighter III’s Yun and Yang, the Twin Dragons. His fighting style incorporates drunken boxing, breakdancing, and chugging a ki-unleashing drink. Jamie’s special move The Devil Inside lets him raise his Drink level and access extra moves with a quick gulp from his gourd, and Luminous Dive Kick is described as a useful surprise attack or a way to close the distance between fighters.
Representing the old guard of Street Fighter 6, Ryu and Chun-Li are back in action. Ryu can use the Hashogeki attack as a follow-up after block strings and combos, and Denjin Charge can be used to enhance his special moves. Chun-Li can rise into the air with a flurry of Tensho Kicks, and Serenity Stream switches her to a low, stationary fighting stance that alters her attack moves.
All fighters will have access to the Drive System, a system of five special moves that players can experiment with. Drive Impact is a powerful strike that can absorb an opponent’s incoming attack and send them flying, Drive Parry can repel an attack and refill your Drive Gauge, Drive Rush allows for the gap to be quickly closed between fighters, Drive Reversal adds counterattacks for when you’re pushed into a corner, and each character has an Overdrive Art that is similar to EX Moves from past games.
Uniting all of these ideas are two distinct control types, Classic and Modern. Veterans can expect to use familiar inputs with the six-button layout of Classic Control, while Modern Control Type allows for easier inputs where a special move can be performed by combining a special move button with one directional input. Street Fighter 6 is scheduled to arrive in 2023 on PS5, PS4, Xbox Series X|S, Xbox One, and PC.
Source: gamespot.com
June 12, 2022 @ 9:20 pm
I’m sorry, and it’s not all of you guys.
Every time a new Horizon game comes out you all shit on it constantly and treat the previous game like it was ten times better. You all hated FH4 when it was out then suddenly when FH5 released FH4 became good!
All I ever heard was bitching and moaning about the Lego DLC for FH4 and praise for the hot wheels DLC in FH3. But now that hot wheels is back in FH5, you all wish it was something different. I constantly heard “bring back the hot wheels DLC”. Playground games listened to that feedback and made a hot wheels DLC. Now the fans hate it.
I heard you all say “where’s the new cars?” Then when playground games releases new cars that weren’t in FH4, the fans all bitch and moan about how there isn’t a DLC yet. Now obviously I wish all the cars in FH4 were in FH5 and that’s a valid critique. But the fans all begged for new cars then you get them and you just complain.
I hate to sound like one of those insufferable Nintendo geeks who say “be thankful for what you have already!” However, this is just stupid what most of y’all complain about (most not all).
There’s always something to complain about with the fans of this series and it sucks. Don’t even get me started on the map! The fans whined that FH4 (excluding treasure island) didn’t have a curvy and technical mountain road. Now FH5 has one that’s long and a blast to drive IMO and the fans complain about every curvy road in the game not being a technical drift road.
Again, I don’t want to sound like a Nintendo geek who just deflects every valid critique of the game by saying “be thankful that you even get to play” this is just my opinion on most Forza Horizon fans.